Class_name = "CBatchExplosion"
object_name = "HE_050mm_2kg_17g_building"

//  50    5 cm Pzgr. 39   KwK39/L60,   =17,   2,  50.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Building_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=5.6	//    ,   
TNT_equ=0.017	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,817,	0,1635
ArmorFoug=0.6,-1,			0,422
ArmorFoug=1.2,-1,			0,124
ArmorFoug=1.8,-1,			0,50

//  
ShrapnelQuantity=39
FragmentMass=0.0212
//  : , ,  (,   )
ArmorShr=0.0,212,	5,48,	4,119,	0,191
ArmorShr=5.6,202,	4,43,	3,108,	0,173